Trade Goods
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(Copied straight from .XML 'backup' file, needs formatting and corrections. ZM User (talk) 20:15, 22 April 2024 (PDT))
This is a 'Stub', or a short article with little useful information. Any editor with more information about this subject is invited to help improve it.
List of Possible Trade Goods and Discussion
Published stories describe commerce between colonies in trade goods involving special consumer goods, pets, or other resources. The following trade items have been identified in the story archive.
Artistic or Creative Trade Items
- Crafts and unique items of artistic merit. Ref: Family Letters by Allan Joyal
- Valuable raw materials, such as gems and minerals, and jewelry. Ref: Acceptance and Aftermath by Frostfyre, and One Day in the Life of Jane Davidson by Zipper D Dude
- Specialty alcoholic beverages. Ref: Victoria Per Scientiam by SGTStoner
- Intellectual property, such as music, art, or engineering designs. Ref: Acceptance by Frostfyre
- Rare artifacts such as museum pieces, or copies of such. Ref: Pickup Loop Hole by corsair
Biological Goods
- Seeds and plants. Ref: Family Letters by Allan Joyal
- Earth animals or their genetic material. Ref: Acceptance by Frostfyre
- Specific animals (rabbits) as pets. Ref: A Peril at Ishtar by Allan Joyal and Special Delivery by lordshipmayhem
Raw Materials
- Soil or other plant bed material. Ref: Family Letters by Allan Joyal
- Bulk raw materials, such as ores of metals. Ref: The Troubled Celestial River by SGTStoner
Defense Items
- Military assets, at least a desire to engage in such commerce. Ref: Acceptance by Frostfyre, First Cruise of Lt. Steward by John Lewiston
- War trophies. Ref: Quasimodo Takes the Johnson Sisters by Openbook, Victoria Per Scientiam by SGTStoner
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