List of Sleep-Trainer Modules for CN
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The following is a VERY incomplete list of sleep-trainer modules intended for use by the Confederacy Navy and the Fleet Auxiliary. For many subjects, there are multiple levels of training available.
- Basic Ship Recognition: Confederacy Navy
- Basic Ship Recognition: Confederacy Civil Designs
- Basic Ship Recognition: Sa'arm Ships
- Basic Familiarization for Castle-Class Patrol Corvettes
- Basic Familiarization for Patrician-Class Missile and Survey Corvettes
- Basic Familiarization for Europa-Class Training Cruisers
- Basic Familiarization for Asia-Class Destroyers
- Basic Familiarization for Africa-Class Escort Destroyers
- Basic Familiarization for Raptor-Class Strike Cruisers
- Basic Familiarization for Semmes-Class Strike Cruisers
- Basic Familiarization for Tarawa-Class Assault Transports
- Basic Familiarization for Hero-Class Assault Cruisers
- Basic Familiarization for Goddess-Class Escort Cruisers
- Basic Familiarization for Presidential-Class Small Craft Carriers
- Basic Familiarization for Midway-Class Assault Support Carriers
- Basic Familiarization for Shiro-Class Frigates
- Basic Familiarization for A-28 Hornet Space Attack craft
- Basic Familiarization for F-104 Starfighter Space Superiority Fighter
- Basic Familiarization for F-105 Star Arrow Long Range SS and Recon Fighter
- Basic Familiarization for PBY/PBY2 Patrol Bomber
- Crew Integration for A-28 Hornet Space Attack craft
- Crew Integration for F-104 Starfighter Space Superiority Fighter
- Crew Integration for F-105 Star Arrow Long Range SS and Recon Fighter
- Crew Integration for PBY/PBY2 Patrol Bomber
- Basic Earthat Local Space Familiarization
- Normal-Space Sensors and Navigation Tools
- Normal-Space Navigation Principles
- Normal-Space Drive Systems
- Care and Feeding of Aurora-Class Power Plants and N-Space Drives
- Hyperspace Principles and Drives
- Hyperspace Sensors and Basic Hyperspace Navigation
- Shuttle Ion Shields
- Shipboard Navigation Shields and Combat Shields
- Ship-Handling Principles
- Group Maneuvering Principles
- Damage Prevention, Control, and Mitigation Concepts
- Volunteer Extraction Operations: Transport Ship Support
- "This is not a warship": Colonist Transport Ship Operations
- Care and Feeding of Heavy Particle Accelerator Beam Turrets
- Care and Feeding of Medium Particle Accelerator Beam Turrets
- Care and Feeding of Light Particle Accelerator Beam Turrets
- Care and Feeding of Plasma Torpedo Launchers
- Care and Feeding of Particle Disruptor Systems
- Care and Feeding of Standard 55cm Guided Missiles and Launchers
- Care and Feeding of 2-meter "Skip" FTL-Capable Torpedoes and Launchers
- Care and Feeding of StarSparrow Close-Defense Missile Mounts
- Care and Feeding of Point-Defense Railgun Mounts
- Care and Feeding of Point-Defense Laser Mounts
- Care and Feeding of Point-Defense Railgun Mounts
- Care and Feeding of Spinal Railguns
- Care and Feeding of "Junior Hero" Railguns
- Care and Feeding of "Baby Hero" Railguns
- Care and Feeding of Light Railguns
- Care and Feeding of "True Hero" Coilgun Mounts
- Care and Feeding of "Junior Hero" Coilgun Mounts
- Care and Feeding of "Baby Hero" Coilgun Mounts
- Gunnery using Heavy Particle Accelerator Beam Turrets
- Gunnery using Medium Particle Accelerator Beam Turrets
- Gunnery using Light Particle Accelerator Beam Turrets
- Gunnery using Plasma Torpedo Launchers
- Gunnery using Particle Disruptor Systems
- Gunnery using (all the assorted shipboard weapon systems we have)
- Gunnery using Standard 55cm Guided Missiles and Launchers
- Gunnery using 2-meter "Skip" FTL-Capable Torpedoes and Launchers
- Gunnery using StarSparrow Close-Defense Missile Mounts
- Gunnery using Point-Defense Laser Mounts
- Gunnery using Point-Defense Railgun Mounts
- Gunnery using Spinal Railguns
- Gunnery using "Junior Hero" Railguns
- Gunnery using "Baby Hero" Railguns
- Gunnery using Light Railguns
- Gunnery using "True Hero" Coilgun Mounts
- Gunnery using "Junior Hero" Coilgun Mounts
- Gunnery using "Baby Hero" Coilgun Mounts
Castle-Specific Modules
- Basic Familiarization for Castle-Class Patrol Corvettes
- Basic Life Support Management and Environmental Systems (for...)
- Advanced Life Support Management (for...)
- Helm Operations (on...)
- Operation During Varying Gravity (on...)
- Maneuvering Limits in Combat (on...)
- Crew Integration for CIC and Bridge (on...)
- Care and Feeding of Separated-Source Particle Beam Turrets
- Care and Feeding of Plasma Torpedo Launchers
- Care and Feeding of Castle-Class Auxiliary Power Plants
- Care and Feeding of Castle-Class Main Power Plants
- Care and Feeding of Castle-Class Propulsion Systems
- Care and Feeding of Castle-Class Maneuvering and Station-Keeping Systems
- Gunnery Using Separated-Source Particle Beam Turrets
- Gunnery Using Plasma Torpedo Launchers
- Crew Position: Commanding Officer
- Crew Position: Executive Officer
- Crew Position: Navigator
- Crew Position: Weapons Officer
- Crew Position: Chief Engineer
- Crew Position: Damage Control Assistant
- Crew Position: Sensors Officer
- Crew Position: Communications Officer
- Crew Position: Supply Officer
- Crew Position: Officer of the Deck (Underway)
- Crew Position: Officer of the Day (Inport)
- Crew Position: Anchor Watch
- Crew Position: Internal Security Watch
- Crew Position: External Security Watch
- Crew Position: Helmsman
- Crew Position: Bridge Lookout
- Crew Position: Fire Control Officer
- Crew Position: Plasma Torpedo Gunner
- Crew Position: Particle Beam Gunner
- Crew Position: Point Defense Gunner
- Crew Position: Engineering Watch Supervisor
- Crew Position: Engineroom Watch - Power Plants
- Crew Position: Engineroom Watch - Propulsion
- Crew Position: Environmental Control Technician
- Crew Position: Sensor Technician
- Crew Position: Damage Control Team Leader
- Crew Position: Damage Control Team Member
- Crew Position: Crew Concubine
- Standard Evolutions: Preparing for Underway
- Standard Evolutions: Maneuvering and Navigating in Normal Space
- Standard Evolutions: Entering Hyperspace
- Standard Evolutions: Maneuvering and Navigating in Hyperspace
- Standard Evolutions: Leaving Hyperspace
- Standard Evolutions: Securing Ship from Underway
- Standard Evolutions: Setting Conditions for Combat
- Combat Evolutions: Scouting/Surveying a Non-Secure System
- Combat Evolutions: One on One, Expect to win
- Combat Evolutions: One on One, Expect to not win
- Combat Evolutions: Two on One, Expect to win
- Combat Evolutions: Two on One, Expect to not win
- Combat Evolutions: One on Two, Expect to win
- Combat Evolutions: One on Two, Expect to not win
- Combat Evolutions: Multiple on Multiple, Meeting Engagement
- Combat Evolutions: Multiple on Multiple, Roadblock Defense
- Combat Evolutions: Multiple on Multiple, Screening High-Value Warships
- Combat Evolutions: Convoy Defense
- Combat Evolutions: Emergency Evacuation With and Without Lifeboat
See Also
- List of Sleep-Trainer Modules
- List of Sleep-Trainer Modules for CS
- List of Sleep-Trainer Modules for CMC
(Someday this will be a navigation template. It will provide a bar across the bottom of each article with useful navigation links. Until then, this is just a placeholder to get rid of all the red "broken link" indicators. -ZM User (talk) 10:00, 3 May 2024 (PDT))