CAP Score: Difference between revisions

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Latest revision as of 10:00, 8 May 2024

(Copied straight from .XML 'backup' file, needs formatting and corrections. ZM User (talk) 16:31, 22 April 2024 (PDT))

(5/17/18: This page is being reworked due to some numbers issues. Hopefully, when it's done, we can call it 'canon'. -ZM)

   The CAP score achieved on testing determines an individual's status in the eyes of the Confederacy.  Note that regardless of other results, there are some factors that cause immediate failure: Age under 14, female has completed menopause, inability to have loyalty to something greater than 'self', etc.


CAP score Distribution

   Ratios for sponsors.  All of these vary by country and culture.  Baseline data is for post-adolescent western males.  Other cultures generally have less sponsors for a given group of candidates.

Sponsors to non-sponsors: 1 to 3. Thus, in 100 candidates, approximately 25 will qualify.

Female sponsors to male: 1 to 4 or even 1 to 5.Thus, in 100 female candidates, only 5 or 6 will qualify.

Sponsor quality per thousand (males): 400 - 6.5s, 350 - 7.0s, 175 - 8.0s, and 75 - 9.0s.

Sponsor quality per thousand (females): 350 - 6.5s, 400 - 7.0s, 175 - 8.0s, and 75 - 9.0s.

10s (for both genders) will be a rarity.


Score Result
<6.5 Potential Concubine
6.5+ but <7  2 Concubines
7+ but <8  4 Concubines
8+ but <9  6 Concubines
9+ but <10  8 Concubines
10 10 Concubines


   These figures only apply to extraction and the flight to the colony, once there the numbers can change drastically due to bequests and children coming of age.

Numbers? (by Thinker)

Nothing specific.

   I envisioned about two dozen colonies of differing capacities due to gravitation and other environmental factors.  Note that the one world I've described is a moon around a gas giant.  A thousand pod ship would drop approximately five thousand people -- that's my vague guess at the bell curve.  There should be a lot of 6s -- at 2 apiece --somewhat fewer 7s -- at 4 apiece -- a LOT fewer 8s, at 6 apiece -- and very few 9s at 8 apiece. Sooo... 400 families of 3, 350 families of 5, 175 families of 7, and 75 families of 9... I get 4850.  Oops!  I forgot children in the range between birth and age fourteen that get a free ride at the sufferance of their sponsor -- better say 5000 -- or maybe 5100.  Early colony ships would carry a tenth of that.  One large ship servicing a colony would drop 8 times a year... (This assumes as I indicated in Pickup 18 that ships take a month at slow boost to let colony groups settle out and get their medical support and indoctrination, but can return at high boost in half of that time, on average.  39000 people.  (Adults - 8 times 4850)
   Military warships are MUCH faster and there is a transporter network -- that colonies have to be plugged into.)

   Bigger colonies = more servicing ships.  Darjee limitations being what they are, there would probably be an early slow build out of the transport fleet, with us taking over some capacity where possible.  Fifty ships the first year, 25 of them being the smaller 100 pod type, perhaps?

   Late in the Diaspora, I see a story where some critical manufacturing plant on Earth is staffed with 5s -- 6.4s with contracts that say if they last 6 months, they get two concubines and at the one year mark they're all lifted out to a colony world to an identical facility.  (I'm still working on this concept, so feel free to critique it.  It occurs to me that the 6 and above group would not have been totally evaced, for instance, so why pick 5s?  Factory workers vs. geniuses, perhaps...  Maybe I should only ship 50% at a time...)

(Someday this will be a navigation template.  It will provide a bar across the bottom of each article with useful navigation links.  Until then, this is just a placeholder to get rid of all the red "broken link" indicators. -ZM User (talk) 10:00, 3 May 2024 (PDT))