List of Sleep-Trainer Modules: Difference between revisions

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(For more information on Sleep-Trainers, see [[Med-Tube]].) <br>


(For more information on Sleep-Trainers, see [[Med-Tube]].) <br>
&nbsp;&nbsp; The following is a VERY incomplete list of general-use sleep-trainer modules.&nbsp;  There are separate articles for modules used by the separate services.&nbsp; For many subjects, there are multiple levels of training available.&nbsp; The "Basic Familiarization" level is useful to anyone who might be interested in the subject.&nbsp; It will tell the user how to use the equipment, or how the ship is arranged.&nbsp; In many cases, the "Basic" level is treated as generally useful education, available to anyone interested. <br>
<br>
&nbsp;&nbsp; The following is a VERY incomplete list of sleep-trainer modules.&nbsp; For many subjects, there are multiple levels of training available.&nbsp; The "Basic Familiarization" level is useful to anyone who might be interested in the subject.&nbsp; It will tell the user how to use the equipment, or how the ship is arranged.&nbsp; In many cases, the "Basic" level is treated as generally useful education, available to anyone interested. <br>
&nbsp;&nbsp; The "Advanced" level will add the reflexes required to immediately use the equipment.&nbsp; This can lead to trouble if the user is operating something else.&nbsp; If you are the pilot for an A-28 Hornet, it is strongly recommended that you NOT take the "Crew Integration" modules for any other small craft design, as you will end up making the incorrect decisions and reflexive actions the next time you pilot a Hornet.&nbsp; The "Crew Integration" series of modules should only be used for initial training on the class, refresher training after other duties, and transition training when crew move from a different class of small craft. <br>
&nbsp;&nbsp; The "Advanced" level will add the reflexes required to immediately use the equipment.&nbsp; This can lead to trouble if the user is operating something else.&nbsp; If you are the pilot for an A-28 Hornet, it is strongly recommended that you NOT take the "Crew Integration" modules for any other small craft design, as you will end up making the incorrect decisions and reflexive actions the next time you pilot a Hornet.&nbsp; The "Crew Integration" series of modules should only be used for initial training on the class, refresher training after other duties, and transition training when crew move from a different class of small craft. <br>
&nbsp;&nbsp; Similarly, if your most recent weapon integration session was for the RLI-10 Automatic Rifle but you go into battle with an RLI-1, the different reloading movements will make your firing rate significantly slower, leading to a higher casualty rate in your unit.&nbsp; If this was your idea, your Corporal will do his best to ensure that you are one of the casualties.&nbsp; If it was your Corporal's idea, well, his Sergeant and Lieutenant will be looking at him. <br>
&nbsp;&nbsp; Similarly, if your most recent weapon integration session was for the RLI-10 Automatic Rifle but you go into battle with an RLI-1, the different reloading movements will make your firing rate significantly slower, leading to a higher casualty rate in your unit.&nbsp; If this was your idea, your Corporal will do his best to ensure that you are one of the casualties.&nbsp; If it was your Corporal's idea, well, his Sergeant and Lieutenant will be looking at him. <br>
&nbsp;&nbsp; (This started as reference notes for "The First Command", where I wrote that there were 87 different training modules available for the Castle class of Patrol Corvettes.&nbsp; I never did come up with that many specifically for the Castle, but the list started branching out...&nbsp; If you add in the general Confed stuff and the general Navy stuff, the list is well over 200. -ZM) <br>
&nbsp;&nbsp; (This started as reference notes for "The First Command", where I wrote that there were 87 different training modules available for the Castle class of Patrol Corvettes.&nbsp; I never did come up with that many specifically for the Castle, but the list started branching out...&nbsp; If you add in the general Confed stuff and the general Navy stuff and the Marine stuff, the list is well over 200. -ZM) <br>
 
 
== General Confederacy Stuff ==
*Capacity, Aptitude, and Potential Test
*Confederacy 101: Introduction and Orientation
*Confederacy Service Organization and Structure
*Sponsor, Concubine, and Dependent Relationships and Responsibilities
*Basic Familiarization for Med-Tubes and Sleep-Trainers
*Sponsor Implant and Health Nanite Use and Capabilities
*Care and Feeding of Med-Tubes for Operators
*Advanced Medical Training for Medical Support Staff (several modules)
*Basic Familiarization for Skinsuits
*Basic Familiarization for Aurora-Class Pod Freighters
*Basic Familiarization for General-Purpose Cargo Pods
*Basic Familiarization for K'treel-Class Exploration/Survey Ships
*Basic Familiarization for Mercury-Class Passenger Transports
*Basic Familiarization for "House-Cat" Intra-System Shuttles
*Basic Familiarization for "Galileo" Personnel Shuttles
*Basic Familiarization for "Lifeboat" Survival Shuttles
*Basic Familiarization for Styx-Class Hyper-shuttles
*Basic Familiarization for Pod-Tenders and Tugs
*Basic Familiarization for Semi-Automated Mining Craft
*Basic Familiarization for Kilopod-Class Passenger Transports
*Basic Familiarization for Valhalla-Class Passenger Transports
*Crew Integration for "House-Cat" Intra-System Shuttles
*Crew Integration for "Galileo" Personnel Shuttles
*Crew Integration for "Lifeboat" Survival Shuttles
*Crew Integration for Styx-Class Hyper-shuttles
*Crew Integration for Pod-Tenders and Tugs
*Crew Integration for Semi-Automated Mining Craft
*Basic Familiarization for PS-1 Stinger Pistol
*Weapon Integration for PS-1 Stinger Pistol
*Replicator Theory and Application
*Transporter Theory and Application
*Docking Station Use, Maintenance, and Repair
*Basic Power Plant Concepts
*Environmental Systems
*Gravity Generation and Inertial Dampeners or Compensators


== Confederacy Navy and Fleet Auxiliary stuff ==
*Basic Ship Recognition: Confederacy Navy
*Basic Ship Recognition: Confederacy Civil Designs
*Basic Ship Recognition: Sa'arm Ships
*Basic Familiarization for Castle-Class Patrol Corvettes
*Basic Familiarization for Patrician-Class Missile and Survey Corvettes
*Basic Familiarization for Europa-Class Training Cruisers
*Basic Familiarization for Asia-Class Destroyers
*Basic Familiarization for Africa-Class Escort Destroyers
*Basic Familiarization for Raptor-Class Strike Cruisers
*Basic Familiarization for Semmes-Class Strike Cruisers
*Basic Familiarization for Tarawa-Class Assault Transports
*Basic Familiarization for Hero-Class Assault Cruisers
*Basic Familiarization for Goddess-Class Escort Cruisers
*Basic Familiarization for Presidential-Class Small Craft Carriers
*Basic Familiarization for Midway-Class Assault Support Carriers
*Basic Familiarization for Shiro-Class Frigates
*Basic Familiarization for A-28 Hornet Space Attack craft
*Basic Familiarization for F-104 Starfighter Space Superiority Fighter
*Basic Familiarization for F-105 Star Arrow Long Range SS and Recon Fighter
*Basic Familiarization for PBY/PBY2 Patrol Bomber
*Crew Integration for A-28 Hornet Space Attack craft
*Crew Integration for F-104 Starfighter Space Superiority Fighter
*Crew Integration for F-105 Star Arrow Long Range SS and Recon Fighter
*Crew Integration for PBY/PBY2 Patrol Bomber
*Basic Earthat Local Space Familiarization
*Normal-Space Drive Systems
*Hyperspace Principles and Drives
*Basic Hyperspace Navigation
*Normal-Space and Hyperspace Sensors
*Shuttle Ion Shields
*Shipboard Navigation Shields and Combat Shields
*Ship-Handling Principles
*Group Maneuvering Principles
*Navigation Tools
*Damage Prevention, Control, and Mitigation Concepts
*Care and Feeding of Heavy Particle Accelerator Beam Turrets
*Care and Feeding of Medium Particle Accelerator Beam Turrets
*Care and Feeding of Light Particle Accelerator Beam Turrets
*Care and Feeding of Plasma Torpedo Launchers
*Care and Feeding of Particle Disruptor Systems
*Care and Feeding of Standard 55cm Guided Missiles and Launchers
*Care and Feeding of StarSparrow Close-Defense Missile Mounts
*Care and Feeding of Point-Defense Railgun Mounts
*Care and Feeding of Point-Defense Laser Mounts
*Care and Feeding of Spinal Railguns
*Care and Feeding of "Junior Hero" Railguns
*Care and Feeding of "Baby Hero" Railguns
*Care and Feeding of Light Railguns
*Gunnery using Heavy Particle Accelerator Beam Turrets
*Gunnery using Medium Particle Accelerator Beam Turrets
*Gunnery using Light Particle Accelerator Beam Turrets
*Gunnery using Plasma Torpedo Launchers
*Gunnery using Particle Disruptor Systems
*Gunnery using (all the assorted shipboard weapon systems we have)
*Gunnery using Standard 55cm Guided Missiles and Launchers
*Gunnery using StarSparrow Close-Defense Missile Mounts
*Gunnery using Point-Defense Railgun Mounts
*Gunnery using Point-Defense Laser Mounts
*Gunnery using Spinal Railguns
*Gunnery using "Junior Hero" Railguns
*Gunnery using "Baby Hero" Railguns
*Gunnery using Light Railguns


== Confederacy Marine Corps stuff ==
== Training Modules: General Confederacy Use ==
*"What is a Marine?" CMC Culture Familiarization for Non-Marines
* Capacity, Aptitude, and Potential Test
*"Ooh-Rah!" Basic Indoctrination for new CMC volunteers
* Confederacy 101: Introduction and Orientation
*Basic Familiarization for PS-1 Stinger Pistol
* Confederacy Service Organization and Structure
*Basic Familiarization for RS-1 Stinger Rifle
* Sponsor, Concubine, and Dependent Relationships and Responsibilities
*Basic Familiarization for RLI-1 Laser Rifle
* Living in an AI-managed society
*Basic Familiarization for RLI-10 Automatic Laser Rifle
* Sponsor Implant and Health Nanite Use and Capabilities
*Basic Familiarization for RLI-20 Automatic Laser Rifle
* Concubine Necklace and Dependent Bracelet Use and Capabilities
*Basic Familiarization for GL-8 Grenade Launcher
* Basic Familiarization for Med-Tubes and Sleep-Trainers
*Basic Familiarization for RAS-2 Sniper Rifle
* Care and Feeding of Med-Tubes for Operators
*Basic Familiarization for RAS-3 Sniper Rifle
* Advanced Medical Training for Medical Support Staff Modules 1-7
*Basic Familiarization for RH-5 Hand-Held Anti-Armor Rocket
* Basic Familiarization for Skinsuits
*Basic Familiarization for BH-7 Hand-Held Anti-Personnel Area Rocket
* Basic Familiarization for Aurora-Class Pod Freighters
*Weapon Integration for PS-1 Stinger Pistol
* Basic Familiarization for General-Purpose Cargo Pods
*Weapon Integration for RS-1 Stinger Rifle
* Basic Familiarization for K'treel-Class Exploration/Survey Ships
*Weapon Integration for RLI-1 Laser Rifle
* Basic Familiarization for Mercury-Class Passenger Transports
*Weapon Integration for RLI-10 Automatic Laser Rifle
* Basic Familiarization for "House-Cat" Intra-System Shuttles
*Weapon Integration for RLI-20 Automatic Laser Rifle
* Basic Familiarization for "Galileo" Personnel Shuttles
*Weapon Integration for GL-8 Grenade Launcher
* Basic Familiarization for "Lifeboat" Survival Shuttles
*Weapon Integration for RAS-2 Sniper Rifle
* Basic Familiarization for Styx-Class Hyper-shuttles
*Weapon Integration for RAS-3 Sniper Rifle
* Basic Familiarization for Pod-Tenders and Tugs
*Weapon Integration for RH-5 Hand-Held Anti-Armor Rocket
* Basic Familiarization for Semi-Automated Mining Craft
*Weapon Integration for BH-7 Hand-Held Anti-Personnel Area Rocket
* Basic Familiarization for Kilopod-Class Passenger Transports
*Combat First Aid and Triage - Basic
* Basic Familiarization for Valhalla-Class Passenger Transports
*Combat First Aid and Triage - Advanced Part 1
* Crew Integration for "House-Cat" Intra-System Shuttles
*Combat First Aid and Triage - Advanced Part 2
* Crew Integration for "Galileo" Personnel Shuttles
*Combat First Aid and Triage - Advanced Part 3
* Crew Integration for "Lifeboat" Survival Shuttles
*BITCH Kit Use
* Crew Integration for Styx-Class Hyper-shuttles
*Interdiction Fields and Hand-Held Shields
* Crew Integration for Pod-Tenders and Tugs
*Knowledge, Ability, and Skills Test: Fire Team Member
* Crew Integration for Semi-Automated Mining Craft
*Knowledge, Ability, and Skills Test: Fire Team Leader
* Basic Familiarization for PS-1 Stinger Pistol
*Knowledge, Ability, and Skills Test: Squad Leader
* Weapon Integration for PS-1 Stinger Pistol
*Knowledge, Ability, and Skills Test: Platoon Leader
* Basic Familiarization for Traditional Earthat Firearms
*Knowledge, Ability, and Skills Test: Platoon Sergeant
* Replicator Theory and Application
*Knowledge, Ability, and Skills Test: Company Commander
* Transporter Theory and Application
*Knowledge, Ability, and Skills Test: S1/G1 (Personnel)
* Docking Station Use, Maintenance, and Repair
*Knowledge, Ability, and Skills Test: S2/G2 (Intelligence and Security)
* Basic Power Plant Concepts
*Knowledge, Ability, and Skills Test: S3/G3 (Operations)
* Environmental Systems
*Knowledge, Ability, and Skills Test: S4/G4 (Logistics and Supply)
* Gravity Generation and Inertial Dampeners or Compensators
*Knowledge, Ability, and Skills Test: S5/G5 (Civil Affairs)
*Knowledge, Ability, and Skills Test: S6/G6 (Information Management)
*Knowledge, Ability, and Skills Test: Private First Class
*Knowledge, Ability, and Skills Test: Lance Corporal
*Knowledge, Ability, and Skills Test: Corporal
*Knowledge, Ability, and Skills Test: Sergeant
*Knowledge, Ability, and Skills Test: Staff Sergeant
*Knowledge, Ability, and Skills Test: Gunnery Sergeant
*Knowledge, Ability, and Skills Test: Master Sergeant
*Knowledge, Ability, and Skills Test: Ensign
*Knowledge, Ability, and Skills Test: Lieutenant
*Knowledge, Ability, and Skills Test: Commander
*Knowledge, Ability, and Skills Test: Major
*Knowledge, Ability, and Skills Test: Lieutenant Colonel
*Knowledge, Ability, and Skills Test: Colonel
*Basic Familiarization for A-20 Super Warthog Ground Attack Interface craft
*Basic Familiarization for A-22 Swift Ground Attack Interface craft
*Basic Familiarization for F-50 Space Sabre Air Superiority Fighter
*Basic Familiarization for V32 Leopard-Class Assault Shuttles
*Basic Familiarization for V35 Panther-Class Assault Shuttles
*Basic Familiarization for V39 Bengal-Class Assault Shuttles
*Basic Familiarization for V42 Cheetah-Class Assault Shuttles
*Basic Familiarization for V43 Ocelot-Class Assault Shuttles
*Crew Integration for A-20 Super Warthog Ground Attack Interface craft
*Crew Integration for A-22 Swift Ground Attack Interface craft
*Crew Integration for F-50 Space Sabre Air Superiority Fighter
*Crew Integration for V32 Leopard-Class Assault Shuttles
*Crew Integration for V35 Panther-Class Assault Shuttles
*Crew Integration for V39 Bengal-Class Assault Shuttles
*Crew Integration for V42 Cheetah-Class Assault Shuttles
*Crew Integration for V43 Ocelot-Class Assault Shuttles


== Castle-Specific Modules ==
*Basic Familiarization for Castle-Class Patrol Corvettes
*Basic Life Support Management and Environmental Systems (for...)
*Advanced Life Support Management (for...)
*Helm Operations (on...)
*Operation During Varying Gravity (on...)
*Maneuvering Limits in Combat (on...)
*Crew Integration for CIC and Bridge (on...)
*Care and Feeding of Separated-Source Particle Beam Turrets
*Care and Feeding of Plasma Torpedo Launchers
*Care and Feeding of Castle-Class Auxiliary Power Plants
*Care and Feeding of Castle-Class Main Power Plants
*Care and Feeding of Castle-Class Propulsion Systems
*Care and Feeding of Castle-Class Maneuvering and Station-Keeping Systems
*Gunnery Using Separated-Source Particle Beam Turrets
*Gunnery Using Plasma Torpedo Launchers
*Crew Position: Commanding Officer
*Crew Position: Executive Officer
*Crew Position: Navigator
*Crew Position: Weapons Officer
*Crew Position: Chief Engineer
*Crew Position: Damage Control Assistant
*Crew Position: Sensors Officer
*Crew Position: Communications Officer
*Crew Position: Supply Officer
*Crew Position: Officer of the Deck (Underway)
*Crew Position: Officer of the Day (Inport)
*Crew Position: Anchor Watch
*Crew Position: Internal Security Watch
*Crew Position: External Security Watch
*Crew Position: Helmsman
*Crew Position: Bridge Lookout
*Crew Position: Fire Control Officer
*Crew Position: Plasma Torpedo Gunner
*Crew Position: Particle Beam Gunner
*Crew Position: Point Defense Gunner
*Crew Position: Engineering Watch Supervisor
*Crew Position: Engineroom Watch - Power Plants
*Crew Position: Engineroom Watch - Propulsion
*Crew Position: Environmental Control Technician
*Crew Position: Sensor Technician
*Crew Position: Damage Control Team Leader
*Crew Position: Damage Control Team Member
*Crew Position: Crew Concubine
*Standard Evolutions: Preparing for Underway
*Standard Evolutions: Maneuvering and Navigating in Normal Space
*Standard Evolutions: Entering Hyperspace
*Standard Evolutions: Maneuvering and Navigating in Hyperspace
*Standard Evolutions: Leaving Hyperspace
*Standard Evolutions: Securing Ship from Underway
*Standard Evolutions: Setting Conditions for Combat
*Combat Evolutions: Scouting/Surveying a Non-Secure System
*Combat Evolutions: One on One, Expect to win
*Combat Evolutions: One on One, Expect to not win
*Combat Evolutions: Two on One, Expect to win
*Combat Evolutions: Two on One, Expect to not win
*Combat Evolutions: One on Two, Expect to win
*Combat Evolutions: One on Two, Expect to not win
*Combat Evolutions: Multiple on Multiple, Meeting Engagement
*Combat Evolutions: Multiple on Multiple, Roadblock Defense
*Combat Evolutions: Multiple on Multiple, Screening High-Value Warships
*Combat Evolutions: Convoy Defense
*Combat Evolutions: Emergency Evacuation With and Without Lifeboat


<br>
=== See Also ===
* [[List of Sleep-Trainer Modules for CS]]
* [[List of Sleep-Trainer Modules for CMC]]
* [[List of Sleep-Trainer Modules for CN]] and FA


{{Nav}}  
<br> {{Nav}} <br>


[[Category:Canon]] [[Category:Navy]] [[Category:Marines]]
[[Category:Education & Training]] [[Category:List of Lists]]
[[Category:Education & Training]]

Latest revision as of 19:32, 10 June 2025

(For more information on Sleep-Trainers, see Med-Tube.)

   The following is a VERY incomplete list of general-use sleep-trainer modules.  There are separate articles for modules used by the separate services.  For many subjects, there are multiple levels of training available.  The "Basic Familiarization" level is useful to anyone who might be interested in the subject.  It will tell the user how to use the equipment, or how the ship is arranged.  In many cases, the "Basic" level is treated as generally useful education, available to anyone interested.
   The "Advanced" level will add the reflexes required to immediately use the equipment.  This can lead to trouble if the user is operating something else.  If you are the pilot for an A-28 Hornet, it is strongly recommended that you NOT take the "Crew Integration" modules for any other small craft design, as you will end up making the incorrect decisions and reflexive actions the next time you pilot a Hornet.  The "Crew Integration" series of modules should only be used for initial training on the class, refresher training after other duties, and transition training when crew move from a different class of small craft.
   Similarly, if your most recent weapon integration session was for the RLI-10 Automatic Rifle but you go into battle with an RLI-1, the different reloading movements will make your firing rate significantly slower, leading to a higher casualty rate in your unit.  If this was your idea, your Corporal will do his best to ensure that you are one of the casualties.  If it was your Corporal's idea, well, his Sergeant and Lieutenant will be looking at him.
   (This started as reference notes for "The First Command", where I wrote that there were 87 different training modules available for the Castle class of Patrol Corvettes.  I never did come up with that many specifically for the Castle, but the list started branching out...  If you add in the general Confed stuff and the general Navy stuff and the Marine stuff, the list is well over 200. -ZM)


Training Modules: General Confederacy Use

  • Capacity, Aptitude, and Potential Test
  • Confederacy 101: Introduction and Orientation
  • Confederacy Service Organization and Structure
  • Sponsor, Concubine, and Dependent Relationships and Responsibilities
  • Living in an AI-managed society
  • Sponsor Implant and Health Nanite Use and Capabilities
  • Concubine Necklace and Dependent Bracelet Use and Capabilities
  • Basic Familiarization for Med-Tubes and Sleep-Trainers
  • Care and Feeding of Med-Tubes for Operators
  • Advanced Medical Training for Medical Support Staff Modules 1-7
  • Basic Familiarization for Skinsuits
  • Basic Familiarization for Aurora-Class Pod Freighters
  • Basic Familiarization for General-Purpose Cargo Pods
  • Basic Familiarization for K'treel-Class Exploration/Survey Ships
  • Basic Familiarization for Mercury-Class Passenger Transports
  • Basic Familiarization for "House-Cat" Intra-System Shuttles
  • Basic Familiarization for "Galileo" Personnel Shuttles
  • Basic Familiarization for "Lifeboat" Survival Shuttles
  • Basic Familiarization for Styx-Class Hyper-shuttles
  • Basic Familiarization for Pod-Tenders and Tugs
  • Basic Familiarization for Semi-Automated Mining Craft
  • Basic Familiarization for Kilopod-Class Passenger Transports
  • Basic Familiarization for Valhalla-Class Passenger Transports
  • Crew Integration for "House-Cat" Intra-System Shuttles
  • Crew Integration for "Galileo" Personnel Shuttles
  • Crew Integration for "Lifeboat" Survival Shuttles
  • Crew Integration for Styx-Class Hyper-shuttles
  • Crew Integration for Pod-Tenders and Tugs
  • Crew Integration for Semi-Automated Mining Craft
  • Basic Familiarization for PS-1 Stinger Pistol
  • Weapon Integration for PS-1 Stinger Pistol
  • Basic Familiarization for Traditional Earthat Firearms
  • Replicator Theory and Application
  • Transporter Theory and Application
  • Docking Station Use, Maintenance, and Repair
  • Basic Power Plant Concepts
  • Environmental Systems
  • Gravity Generation and Inertial Dampeners or Compensators


See Also


(Someday this will be a navigation template.  It will provide a bar across the bottom of each article with useful navigation links.  Until then, this is just a placeholder to get rid of all the red "broken link" indicators. -ZM User (talk) 10:00, 3 May 2024 (PDT))