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== Particle Disruptors ==
A '''Disruptor''' is an energy weapon that ignores shields and violently 'disrupts' the molecular bonding of metals and compounds.  It has a relatively short range, requires a large space for a turret.  These are replace with particle beams fairly early in the timeline.  At "close" range they are extremely effective.
A '''Disruptor''' is an energy weapon that ignores shields and violently 'disrupts' the molecular bonding of metals and compounds.  It has a relatively short range, requires a large space for a turret.  These are replace with particle beams fairly early in the timeline.  At "close" range they are extremely effective.


====References====
=== References ===
The following quotes were taken from the stories archive documenting how this story element has been handled using get_paras.py v1.31 9/14/2019.
The following quotes were taken from the stories archive documenting how this story element has been handled using get_paras.py v1.31 9/14/2019.


From [[Independent Command]] by [[Zen Master]]  relevance:2436 at paragraph 1040 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:2436 at paragraph 1040 of 1714<br>
  For some reason, disruptors ignored shields, so an Africa could use a third of its disruptors to blow out your hull plates or armor or whatever, and the rest of them to vaporize whatever was hiding behind your armor, all within a second or two. The effect would be very much like using a Bazooka on a telephone booth. However, if you stayed 20 klicks or more away, they were even less dangerous than the Castles.
  For some reason, disruptors ignored shields, so an Africa could use a third of its disruptors to blow out your hull plates or armor or whatever, and the rest of them to vaporize whatever was hiding behind your armor, all within a second or two. The effect would be very much like using a Bazooka on a telephone booth. However, if you stayed 20 klicks or more away, they were even less dangerous than the Castles.


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:2240 at paragraph 1262 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:2240 at paragraph 1262 of 1714<br>
  Immediately after that, I asked if it was too late to fold in our original plan to swap some of those turrets. The Asians were fine, but the Africas' disruptors were going to be declared obsolete soon and those ships needed something quick-firing that could swat bombers. Could we, once we had the Asians back on station, put the Africas back in the yard and replace, say, four (half of the remaining eight) of the disruptor turrets with the leftover particle beam turrets? Not all at once, we weren't going to make that mistake again, but maybe two at a time?
  Immediately after that, I asked if it was too late to fold in our original plan to swap some of those turrets. The Asians were fine, but the Africas' disruptors were going to be declared obsolete soon and those ships needed something quick-firing that could swat bombers. Could we, once we had the Asians back on station, put the Africas back in the yard and replace, say, four (half of the remaining eight) of the disruptor turrets with the leftover particle beam turrets? Not all at once, we weren't going to make that mistake again, but maybe two at a time?


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:2016 at paragraph 1109 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:2016 at paragraph 1109 of 1714<br>
  On the other hand, the disruptor turrets were pretty much self-contained, because the results of the containment field being, well, disrupted while it was inside our own ship would be pretty ugly. This meant that the containment field for a disruptor was generated inside the turret itself, which led to both A) the turrets were pretty big and B) jettisoning a turret that had a problem was step 2 in the troubleshooting checklist. Step 1 was to ask "Do we have time to get the crew out before it blows?"
  On the other hand, the disruptor turrets were pretty much self-contained, because the results of the containment field being, well, disrupted while it was inside our own ship would be pretty ugly. This meant that the containment field for a disruptor was generated inside the turret itself, which led to both A) the turrets were pretty big and B) jettisoning a turret that had a problem was step 2 in the troubleshooting checklist. Step 1 was to ask "Do we have time to get the crew out before it blows?"


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:1514 at paragraph 1384 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:1514 at paragraph 1384 of 1714<br>
  The next period, almost a year, was a busy but quiet growing time for us. We built new ships, upgraded old ships, finished our sensor platform shell, started giving the platforms missiles and crews, finished our first fuel production station and started building two more, got all our Asians back from the Yard and put the Africans back in -only two at a time- to get half of their Particle Disruptor systems ripped out and some more twin Particle Beam turrets installed in their place, had the four extra frames start building more of our new Shiro-II class so we had 20 of them building at once, got our three Monitors working, built some two-turret Europa-sized cruisers, finished our first set of four-turret large cruisers and started on another set...
  The next period, almost a year, was a busy but quiet growing time for us. We built new ships, upgraded old ships, finished our sensor platform shell, started giving the platforms missiles and crews, finished our first fuel production station and started building two more, got all our Asians back from the Yard and put the Africans back in -only two at a time- to get half of their Particle Disruptor systems ripped out and some more twin Particle Beam turrets installed in their place, had the four extra frames start building more of our new Shiro-II class so we had 20 of them building at once, got our three Monitors working, built some two-turret Europa-sized cruisers, finished our first set of four-turret large cruisers and started on another set...


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:1294 at paragraph 1315 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:1294 at paragraph 1315 of 1714<br>
  Next to the monitors we had two new frames going up. The first things they were each going to do was build four of our standard 'medium beam' turrets, just like the ones on most of our ships. That would give us 20 spare turrets. Then, as soon as we had our Asians back, they were each going to take in one of our Africas and swap out four of their eight remaining disruptor turrets with beam turrets. That was going to be a bit ugly; the turrets would have to be pushed out some on sponsons to make space for the beam generators underneath, but actually that was a good thing tactically because it gave them a better view of the surrounding space.
  Next to the monitors we had two new frames going up. The first things they were each going to do was build four of our standard 'medium beam' turrets, just like the ones on most of our ships. That would give us 20 spare turrets. Then, as soon as we had our Asians back, they were each going to take in one of our Africas and swap out four of their eight remaining disruptor turrets with beam turrets. That was going to be a bit ugly; the turrets would have to be pushed out some on sponsons to make space for the beam generators underneath, but actually that was a good thing tactically because it gave them a better view of the surrounding space.


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:1204 at paragraph 1388 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:1204 at paragraph 1388 of 1714<br>
  We pulled Athens in, gave her and Lodz the same upgrades that Nice had, and split our combatants into three Taffies, designating the skippers of the three Europa-Pluses as Task Force Commodores. When we started, each Taffy had a Europa-Plus as flag, two Asians-Plus, two Africa-Pluses (with half and half disruptors and beams), and two Shiro-IIs. Every ship in every Task Force either had one of our Junior Hero guns on a mount that could be elevated, or one of our Baby Hero guns on a fixed spinal mount. We sent all the standard Shiros, Castles/Ainsworths, and Patricians back out to the scout group.
  We pulled Athens in, gave her and Lodz the same upgrades that Nice had, and split our combatants into three Taffies, designating the skippers of the three Europa-Pluses as Task Force Commodores. When we started, each Taffy had a Europa-Plus as flag, two Asians-Plus, two Africa-Pluses (with half and half disruptors and beams), and two Shiro-IIs. Every ship in every Task Force either had one of our Junior Hero guns on a mount that could be elevated, or one of our Baby Hero guns on a fixed spinal mount. We sent all the standard Shiros, Castles/Ainsworths, and Patricians back out to the scout group.


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:928 at paragraph 1449 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:928 at paragraph 1449 of 1714<br>
  What our visitors did was jump closer to Ale, as if they wanted to check that out. From our point of view that was better than Beer or the Womb, but we didn't have much covering it. We had Big Dick and John Henry on station, and Harpy could get there soon, and several missile bases and a whole lot of leftover beam turrets and particle disruptors set up as fixed defenses, but we didn't have any other mobile assets available to help defend Barton Yard and Hotel.
  What our visitors did was jump closer to Ale, as if they wanted to check that out. From our point of view that was better than Beer or the Womb, but we didn't have much covering it. We had Big Dick and John Henry on station, and Harpy could get there soon, and several missile bases and a whole lot of leftover beam turrets and particle disruptors set up as fixed defenses, but we didn't have any other mobile assets available to help defend Barton Yard and Hotel.


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:854 at paragraph 1107 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:854 at paragraph 1107 of 1714<br>
  So, as the simplest way of giving them something with a longer reach, my thinking had been to cut open an Africa and an Asian and start swapping weapons systems wholesale. Instead of one having 10 twin disruptor turrets and the other having 10 twin particle beam turrets, I thought that it would be better if they all had 5 of each. That way, they would all have a decent medium-range punch and a devastating short-range punch.
  So, as the simplest way of giving them something with a longer reach, my thinking had been to cut open an Africa and an Asian and start swapping weapons systems wholesale. Instead of one having 10 twin disruptor turrets and the other having 10 twin particle beam turrets, I thought that it would be better if they all had 5 of each. That way, they would all have a decent medium-range punch and a devastating short-range punch.


From [[Independent Command]] by [[Zen_Master_and_ZM_Synopses|Zen Master]]  relevance:698 at paragraph 1317 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:698 at paragraph 1317 of 1714<br>
  No one had come up with a good use for the disruptor turrets. They were devastating, but only if they got in close. And, they were slow to recharge and be ready for a second shot. Our analysis of the recent battle made it clear that the Sa'arm knew about our Africas, considered them harmless from long range, and thus didn't get close to our ships.
  No one had come up with a good use for the disruptor turrets. They were devastating, but only if they got in close. And, they were slow to recharge and be ready for a second shot. Our analysis of the recent battle made it clear that the Sa'arm knew about our Africas, considered them harmless from long range, and thus didn't get close to our ships.


From [[Independent Command]] by [[Zen Master]]  relevance:652 at paragraph 1055 of 1714<br>
From [[Zen Master|Independent Command]] by [[Zen Master]]  relevance:652 at paragraph 1055 of 1714<br>
  Our "Plan B", if we found ourselves fighting anything too big to defeat conventionally, was for everyone to close as fast as they could. Our most powerful weapons that could not be deflected or intercepted were on some of our smallest, most fragile ships: The Africas with their disruptors and the Shiros with their rail guns.
  Our "Plan B", if we found ourselves fighting anything too big to defeat conventionally, was for everyone to close as fast as they could. Our most powerful weapons that could not be deflected or intercepted were on some of our smallest, most fragile ships: The Africas with their disruptors and the Shiros with their rail guns.


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====Story Usage====
====Story Usage====
A textual analysis of the story repository, current as of 9/2019 and performed on 2019-12-28 and using SS Lib ver 1.16.07 (10/21/2019) identified the following usage counts for Disruptor:
A textual analysis of the story repository, current as of 9/2019 and performed on 2019-12-28 and using SS Lib ver 1.16.07 (10/21/2019) identified the following usage counts for '''Disruptor''':
*[[Independent Command]] by [[Zen Master]] (Timeline month: 72) 16 instances.
* [[Zen Master|Independent Command]] by [[Zen Master]] (Timeline month: 72) 16 instances.
*[[Living a CAP Based Present]] by [[Allan Joyal]] 4 instances.
* [[Living a CAP Based Present]] by [[Allan Joyal]] 4 instances.
*[[The Enemy Within]] by [[Frostfyre]] (Timeline month: 50) 2 instances.
* [[The Enemy Within]] by [[Frostfyre]] (Timeline month: 50) 2 instances.
*[[Thrust Upon You]] by [[Justin Radically]] 2 instances.
* [[Thrust Upon You]] by [[Justin Radically]] 2 instances.
*[[Ending This Mess]] by [[Zen Master]] (Timeline month: 164) 1 instances.
* [[Zen Master|Ending This Mess]] by [[Zen Master]] (Timeline month: 164) 1 instances.
*[[Family Letters]] by [[Allan Joyal]] (Timeline month: 55) 1 instances.
* [[Family Letters]] by [[Allan Joyal]] (Timeline month: 55) 1 instances.
*[[In Loco Parentis]] by [[Justin Radically]] (Timeline month: 45) 1 instances.
* [[In Loco Parentis]] by [[Justin Radically]] (Timeline month: 45) 1 instances.
*[[Victoria Per Scientiam]] by [[SGTStoner]] (Timeline month: 50) 1 instances.
* [[Victoria Per Scientiam]] by [[SGTStoner]] (Timeline month: 50) 1 instances.
<br>


<br>
<br> {{Nav}} <br>


{{Nav}}
[[Category:Naval Weapon Systems]]
[[Category:Naval Weapon Systems]]

Latest revision as of 12:57, 28 April 2024

(Copied straight from .XML 'backup' file, needs formatting and corrections. ZM User (talk) 20:15, 22 April 2024 (PDT))

This is a "Stub", or a short article with little useful information.  Any editor with more information about this subject is invited to help improve it.

Particle Disruptors

A Disruptor is an energy weapon that ignores shields and violently 'disrupts' the molecular bonding of metals and compounds. It has a relatively short range, requires a large space for a turret. These are replace with particle beams fairly early in the timeline. At "close" range they are extremely effective.

References

The following quotes were taken from the stories archive documenting how this story element has been handled using get_paras.py v1.31 9/14/2019.

From Independent Command by Zen Master relevance:2436 at paragraph 1040 of 1714

For some reason, disruptors ignored shields, so an Africa could use a third of its disruptors to blow out your hull plates or armor or whatever, and the rest of them to vaporize whatever was hiding behind your armor, all within a second or two. The effect would be very much like using a Bazooka on a telephone booth. However, if you stayed 20 klicks or more away, they were even less dangerous than the Castles.

From Independent Command by Zen Master relevance:2240 at paragraph 1262 of 1714

Immediately after that, I asked if it was too late to fold in our original plan to swap some of those turrets. The Asians were fine, but the Africas' disruptors were going to be declared obsolete soon and those ships needed something quick-firing that could swat bombers. Could we, once we had the Asians back on station, put the Africas back in the yard and replace, say, four (half of the remaining eight) of the disruptor turrets with the leftover particle beam turrets? Not all at once, we weren't going to make that mistake again, but maybe two at a time?

From Independent Command by Zen Master relevance:2016 at paragraph 1109 of 1714

On the other hand, the disruptor turrets were pretty much self-contained, because the results of the containment field being, well, disrupted while it was inside our own ship would be pretty ugly. This meant that the containment field for a disruptor was generated inside the turret itself, which led to both A) the turrets were pretty big and B) jettisoning a turret that had a problem was step 2 in the troubleshooting checklist. Step 1 was to ask "Do we have time to get the crew out before it blows?"

From Independent Command by Zen Master relevance:1514 at paragraph 1384 of 1714

The next period, almost a year, was a busy but quiet growing time for us. We built new ships, upgraded old ships, finished our sensor platform shell, started giving the platforms missiles and crews, finished our first fuel production station and started building two more, got all our Asians back from the Yard and put the Africans back in -only two at a time- to get half of their Particle Disruptor systems ripped out and some more twin Particle Beam turrets installed in their place, had the four extra frames start building more of our new Shiro-II class so we had 20 of them building at once, got our three Monitors working, built some two-turret Europa-sized cruisers, finished our first set of four-turret large cruisers and started on another set...

From Independent Command by Zen Master relevance:1294 at paragraph 1315 of 1714

Next to the monitors we had two new frames going up. The first things they were each going to do was build four of our standard 'medium beam' turrets, just like the ones on most of our ships. That would give us 20 spare turrets. Then, as soon as we had our Asians back, they were each going to take in one of our Africas and swap out four of their eight remaining disruptor turrets with beam turrets. That was going to be a bit ugly; the turrets would have to be pushed out some on sponsons to make space for the beam generators underneath, but actually that was a good thing tactically because it gave them a better view of the surrounding space.

From Independent Command by Zen Master relevance:1204 at paragraph 1388 of 1714

We pulled Athens in, gave her and Lodz the same upgrades that Nice had, and split our combatants into three Taffies, designating the skippers of the three Europa-Pluses as Task Force Commodores. When we started, each Taffy had a Europa-Plus as flag, two Asians-Plus, two Africa-Pluses (with half and half disruptors and beams), and two Shiro-IIs. Every ship in every Task Force either had one of our Junior Hero guns on a mount that could be elevated, or one of our Baby Hero guns on a fixed spinal mount. We sent all the standard Shiros, Castles/Ainsworths, and Patricians back out to the scout group.

From Independent Command by Zen Master relevance:928 at paragraph 1449 of 1714

What our visitors did was jump closer to Ale, as if they wanted to check that out. From our point of view that was better than Beer or the Womb, but we didn't have much covering it. We had Big Dick and John Henry on station, and Harpy could get there soon, and several missile bases and a whole lot of leftover beam turrets and particle disruptors set up as fixed defenses, but we didn't have any other mobile assets available to help defend Barton Yard and Hotel.

From Independent Command by Zen Master relevance:854 at paragraph 1107 of 1714

So, as the simplest way of giving them something with a longer reach, my thinking had been to cut open an Africa and an Asian and start swapping weapons systems wholesale. Instead of one having 10 twin disruptor turrets and the other having 10 twin particle beam turrets, I thought that it would be better if they all had 5 of each. That way, they would all have a decent medium-range punch and a devastating short-range punch.

From Independent Command by Zen Master relevance:698 at paragraph 1317 of 1714

No one had come up with a good use for the disruptor turrets. They were devastating, but only if they got in close. And, they were slow to recharge and be ready for a second shot. Our analysis of the recent battle made it clear that the Sa'arm knew about our Africas, considered them harmless from long range, and thus didn't get close to our ships.

From Independent Command by Zen Master relevance:652 at paragraph 1055 of 1714

Our "Plan B", if we found ourselves fighting anything too big to defeat conventionally, was for everyone to close as fast as they could. Our most powerful weapons that could not be deflected or intercepted were on some of our smallest, most fragile ships: The Africas with their disruptors and the Shiros with their rail guns.

From Living a CAP Based Present by Allan Joyal relevance:648 at paragraph 10793 of 11503

Kelsey frowned. "So let me get this straight. Just the two ships Ipanema and Corsica are going to be escorting the ship we saw in Yularat? And I mean the one with all the forward-facing particle disruptors or whatever they are calling those short range high energy projectors we watched it use when we visited that system."

From The Enemy Within by Frostfyre relevance:322 at paragraph 328 of 486

Ribbons of energy struck the Vacuna. The disruptors tore one of the engines away from its mountings and the fuel supplies ignited. A brief flash marked her end.


Story Usage

A textual analysis of the story repository, current as of 9/2019 and performed on 2019-12-28 and using SS Lib ver 1.16.07 (10/21/2019) identified the following usage counts for Disruptor:



(Someday this will be a navigation template.  It will provide a bar across the bottom of each article with useful navigation links.  Until then, this is just a placeholder to get rid of all the red "broken link" indicators. -ZM User (talk) 10:00, 3 May 2024 (PDT))